Trap
NormalFiendsmith Kyrie
Archetype:
Fiendsmith
View:
3844
This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.
Fiendsmith Kyrie — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 65 · Meta: provisional
- Primary role: Combo enabler · Secondary: Extender, Board breaker
Why it scores here
Fiendsmith Kyrie scores on what it converts, not on its text alone: its GY banish Fusion Summon turns a Fiendsmith board into a Fusion boss, and the deck data shows it is run as a single-copy staple in all 400 sampled decks, with 41 distinct archetypes. Its first clause (battle protection and halved battle damage for LIGHT Fiends) is a this-turn defensive bonus, not opponent interaction, so it adds little to the score. No combo boards were supplied, so the conversion score rests on text and deck co-occurrence rather than observed boards. High deck inclusion confirms the card is played; it is not treated as proof of intrinsic power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Present in 400/400 sampled decks at 1 copy, but its GY-banish activation means access depends on the card reaching the GY, which the evidence does not measure (observed + inferred). |
| Combo & Conversion | 66 | The text converts GY material into a Fiendsmith Fusion from the Extra Deck, a real route to a boss-level body, but no combo boards were supplied to confirm frequency or power (inferred from text; deck co-occurrence observed). |
| Resource Economy | 55 | Banishing from the GY and Fusion Summoning is a card-for-card conversion with no net draw or refuel, so it sits near even (inferred from text). |
| Effect & Interaction | 30 | The battle-protection and halved-damage clause is a this-turn offensive/defensive bonus with no opponent negation or removal (verified from text). |
| Material Utility | 20 | The card is not a field body and is not described as Fusion material; it is consumed as a cost, so material value is low (verified from text). |
| Resilience & Flexibility | 50 | Its GY-activated effect is hard for most hand traps to reach, but the evidence has no interaction or negation data to confirm resistance (inferred). |
| Deck-Building Efficiency | 80 | Single-copy staple with no garnet or lock restriction and no banlist entry in the evidence, so it is cheap to run (observed from copies_per_deck; inferred for banlist status). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender (secondary); Board breaker noted but not weighted. Intrinsic ≈ 58, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 400/400 sampled decks at one copy, so the card is consistently accessible across 41 archetypes
- Its GY banish reaches Fiendsmith Fusion bosses without spending hand cards
- Cheap to run: one copy, no lock or garnet restriction in the evidence
Weaknesses
- Opponent-facing interaction is absent; the battle-protection clause is a this-turn self-buff
- Its effect is GY-gated, so it does nothing if the card cannot reach the GY
- No observed combo boards, so the conversion score is inferred from text
Counters / choke points
- Opponent GY-hate or effect negation that stops the GY-banish activation
- Lines that do not put the card in the GY, leaving it dead in hand
Best use
Combo enabler: GY-banish Fusion Summon into a Fiendsmith boss. Decks: Fiendsmith. Suggested copies: 1.
Evidence & gaps
- Verified: Text: GY banish Fusion Summon of a Fiendsmith Fusion, once per turn; Text: this-turn battle protection and halved battle damage for LIGHT Fiends; Decks: 400/400 sampled decks run one copy
- Observed: Deck co-occurrence with Fiendsmith partners at 100%; Archetype spread across 41 distinct archetypes
- Inferred: Accessibility depends on reaching the GY; Combo conversion is text-only because no boards were supplied; Banlist status assumed unlimited (no token supplied)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)






